The Silk Web | WHAT'S COMING
www.thesilkweb.tsw/soonconnected

WHAT'S COMING

This is where the game is honest with you. Some of it you can play tonight. Some of it is being built right now. Some of it is still a promise.

ALREADY IN

The full short loop
Wander, find, catch, carry, house, sell, sleep. End to end, with the whole roster out there to be found.
Survival and permadeath
Supplies that run down every week, a calendar with real seasons, hunger, and death moths that stay spent.
Ranks and post
Somewhere to file your season, and postcards between people working the same case.
The story, end to end
Full-screen moments that arrive when you earn them, and a chain of letters that runs the length of the season. Play it a second time and you can skip every word.
Learning as you go
Short tips that appear once each, at the only moment they are worth reading, and a How to Play page whenever you want it.
A dissection table
Cabin furniture that trades a specimen for a name your record did not have yet. The specimen does not come back. What it teaches you stays.
Trust and progression
The network learns to trust you. Better prices, longer legs before you tire, and a few doors that were closed to you before.
Weather
Rain, snow and fog that roll in and out over the day, and a garden that feels them as much as you do.
Options
Volume, and every action key yours to move wherever your hands want it.
Deciding who you are
Choose the person who walks out of that cabin: skin, eyes, brows, hair, clothes and colours, before the first step outside.

BEING BUILT

Music
The sound of the garden is already alive and made out of nothing at all. Music is the half that is still missing.
Steam
So the season you played, and the name you filed it under, are still yours when the demo ends.

PLANNED

Evidence, and breaking into the Office
They left their own infrastructure standing in the garden. The proof that this clearing is illegal is sitting inside it, and getting at it should be something you actually do.
The case file
One page that tells you what the survey still needs, what you have already proven, and how close the season is to closing.
An ending you can choose
Three things the case could be worth. Stop at any one of them and take that outcome. There is no second price afterwards.
Why each one matters
A line on every entry in the record about what that species means to the case, not just what it sells for.
Medals, and knowing a species by heart
Something to show for the objectives worth chasing, and species you know so well that it shows in your hands.
Planting to draw them in
Plant the right thing and the right bugs come to you. No stat line, no sale price, just a lure and the patience to wait.
Fire-bug and the black market
A second address, listed nowhere, that you have to already know to type. It pays better, it sells stranger things, and it is the only place anyone will sell you another death moth.
Trading with the rest of us
A real economy between the people out there, and rocks worth hauling up out of the caves to feed it.
Bug-der
A website to find your terrarium bugs a partner. Keep it so funny it bugs you.
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